New and unique items are coming to the Black Lion Trading Post in “Guild Wars 2″, this Black Friday only, from 5am to 11am EST only! Be sure to log in early, More »
Funcom’s modern-horror MMORPG “The Secret World” involves a variety of conspiracy-based themes, from Templars to the Illuminati and more, creating a rich, deeply-engrossing world for the players to explore… or does it? How much of what Funcom presents is just simple fantasy, and how much comes uncomfortably close to reality, especially for They Who Are In Control™? You might be surprised by the answer, were you to live long enough with that knowledge to understand what it all means!
My source, who must remain anonymous due to their sensitive position within a certain “alphabet soup” governmental agency, says certain forces within and above the US Government are very interested in what exactly is going on within “The Secret World”. To that end, agents from various governmental groups are actively playing the game alongside the rest of us, as well as monitoring the game from outside.
They see what you search for in TSW’s in-game browser.
They are instantly aware of what you buy from the in-game Store.
They keep records of what you are talking about with friends in private messages.
But this goes well beyond the famous terrorism investigation within “World of Warcraft” some years ago, because it goes well beyond Homeland Security, the NSA, even the NRO. They Who Are In Control™ are actively involved in this surveillance, and the Government Suits all report to them through an intricate web of quasi-official Government contacts. Anyone who questions their orders are quickly reassigned, and in many cases have been found dead some weeks later, usually due to “natural causes” or “accidents”. They Who Are In Control™ notify the other agents involved of these ‘retirements’, in order to keep them in line. I am told that Funcom is actively cooperating with this investigation, but only because they fear what might happen if they resist. This is the real reason why the development team was relocated to the United States, so They Who Are In Control™ could better monitor what exactly is going on.
So, what exactly are They Who Are In Control™ looking for in TSW? No one is entirely sure. My sources on the inside, who will not even let me directly quote them, for fear that this might in some way identify them to their Secret Masters, says they keep all involved agents disconnected from one another, so they cannot ‘share notes’ and in doing so perhaps see the bigger picture. Literally anyone you run into in-game might be an Agent, or worse yet, one of They Who Are In Control™, and you would have no way of knowing. But there are clues you can look for, in order to identify a potential Agent:
- Do they refuse to use voice communications, such as Teamspeak or Ventrilo?
- Do they chat as little as possible in-game, or keep their communications as limited as possible?
- Do they claim that they are not a native speaker of the shard’s default language?
- Do they take longer than normal breaks during dungeons or other activities, especially at odd times during the run?
- When in private chat or in discussions with only a few people at a time, do they ask odd questions about game lore, such as Conspiracies?
- Have they ever stated they own a dog?
- When asked about their private life, do they claim to be unemployed, or working part-time as an IT consultant?
- Do they use Net-Speak (LOL, ROFL, and other such jargon) at weirdly inappropriate times?
- Have they ever said something like “If you only knew how real all of this is…”, “CHEMTRAIL!” or “iA! iA! Cthulhu Ftaghn!” during in-game chat?
So be warned, fellow Investigators! Watch the skies, and more importantly, your in-game chats! And above all else… TRUST NO ONE!
On this last “new” show of 2013 (before the cavalcade of Holiday and end-of-year specials begin), we talk a bit about “Ever, Jane”, the Jane Austin-inspired MMORPG, meeting its Kickstarter goal. I also talk about the final class reveals for “Wildstar”, and ask if we can please stop calling everything a damn MMO?
* Preparing for the most epic holiday season ever! All shows are “in the can” for the rest of the year, so now I get the rest of 2013 to relax, spend time with friends and family, and most importantly… PLAY VIDEO GAMES!
* “Ever, Jane” meets its Kickstarter goal. I have no idea why. (1:47)
* Carbine has finally, officially announced what each of their classes for “Wildstar” will be. Now comes the great indecision… (9:26)
* Can we please stop calling everything a damn MMO? (18:48)
Closing thoughts (28:54)
* Contact the show! Go to http://mmo-troll.com and leave a comment (yes, you can do that now!), or contact us on Twitter (@TheMMOTroll), or find us on iTunes and leave a 5-star review! Finally, you can now call the show and leave a voicemail with your comments or questions! Call 971-599-1916 or click on the “Call Me” button on my website, and if you want your question or comment to be on the show, let me know at the end of your voicemail!
* Subscribe to the podcast in any RSS reader or your favorite Podcast player: http://www.mmo-troll.com/?feed=podcast
I’ve been aware of the “Star Citizen” project for some time now, as it really wasn’t possible to miss their huge Kickstarter success. But I really didn’t look into the game in-depth, because I already have way too many MMORPGs to play, and I am hesitant to buy into a game funded via a Kickstarter-like project. You simply don’t know what will come of them, to be honest.
That is, until today. I wound up doing a bit of research into the game, which led me to scouring their website like a starving dog tearing into a steak, screaming “SHUT UP AND TAKE MY MONEY!” at the screen the whole while. Yes, I am just that excited about “Star Citizen”, but I am also kicking myself that I didn’t look into this game much, much earlier.
Why is that? Simple. About a decade ago, my brother Tim (you may have seen him posting comments on the articles here as “Beoulus”) had me check out a cool sci-fi sim/RPG called “Freelancer”. It was designed by the gentleman behind the great “Wing Commander”, Chris Roberts, and I was instantly enthralled! Systems and controls that were simple to use, yet complex enough to make things very interesting, with a story and quests that made the game loads of fun to play and replay over and over again. And when I got hooked on MMORPGs, over the years since, I kept wishing for a “Freelancer” MMORPG, or at least a successor MMORPG in the spirit of “Freelancer”.
That would be “Star Citizen”. And I am a moron for not knowing this sooner, as I have missed many great Stretch goals from their crowd-sourcing campaign already!
But what is done, is done, and all I can do is be happy I got in now. I have purchased the $65 pledge level, being the 300i package (previously known as the Digital Bounty Hunter package), and am very happy with that choice. Being that it comes with Alpha and Beta access, I have already downloaded and installed the Hanger module (the first pre-alpha portion of the game made available to backers), where I am able to walk around and at least look at my ship. It’s not much, but the Dogfighting module is supposed to be available soon. Once it is, I expect I’ll be spending inordinate amounts of time just flying around and shooting the hell out of AI-controlled ships, then taking on other actual players (yes, we should be able to do that!).
Now I’m still skeptical of some things, and this may not even be a game I enjoy playing, when it comes right down to it. But just to have a chance of reliving all of the fun I had in “Freelancer”, but in a persistent MMORPG universe, well, that’s just too much to pass up on. If “Star Citizen” is even half as good as “Freelancer” was, I’ll consider it well worth my money.